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Old Sep 18, 2006, 11:20 AM // 11:20   #121
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Multiple charm skills like a SoC (rename the skill to the petname or something like that), maybe a max of 4 or so and can only equip one at the time, though it shouldn't be an elite.

/petxp emote, shows the % that your pet is to the next level, I really want to know this.
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Old Sep 18, 2006, 02:20 PM // 14:20   #122
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argh, this thread is from january? was there a point to reviving it?
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Old Sep 18, 2006, 03:10 PM // 15:10   #123
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I like most of these ideas but there's a few things I want to have a say on. First of all is the crossbows. We don't need them, and personally I just don't think they would suit a ranger's style at all, bows are much better at what they do, and the crossbows would have a large reload time and much shorter range than bows and so they wouldn't be effective in game I think, unless they're like Van Helsing's crossbow lol. Second thing I think needs reworked is the stealth skill. If it was made available there are two problems which would make it totally useless if it worked they way you described it in your OP. A 75% speed reduction penalty for being able to scout ahead unseen is a huge amount, so you won't be gettin anywhere anytime soon to do much scouting. The other problem is that if your party wanted to scout ahead, no one in the right mind would want to wait while you tried to scout forward goin at that pace. Some sort of penalty for a potentially great skill should be in order, but speed reductions isn't it. It should be expertise related, so no other profession could abuse it, you shouldn't be completely invisible to foes, just attract less attention from them and the penalty could be something like a large health reduction for the skill to work, so that in payment for the ability you are also fragile should you run into trouble while scouting. I'm in favour of the quiver idea, it would look really good and would stop it looking like the ranger's just pulled out a hair and it's turned into an arrow every time he goes to shoot.
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Old Sep 19, 2006, 12:01 AM // 00:01   #124
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i'm not sure if anybody mention this (i haven't read all the postings) but did you know that while mantle seeker has a quiver. this kind of game design makes me wonder if they release guildwars too early
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Old Sep 19, 2006, 09:51 PM // 21:51   #125
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well, thye might have done, according to some stuff i read on here, and other places, they've updated the char designs for facial expression + some other stuff, might be getting implemented
i agree with dragon blade on the scout skill, something like' whiel under the feccets of theis stance u take 2x dmg from all sources, and are more likely to recieve critical hits'. just an idea
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